Attack on the uncastled king: knight to g7 (f5·31)
c9-24648naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
Position on the board
White: king f1, queen h3, rook c1 f2, bishop d3, knight f5, pawn a2 d2 h2 a3 c3 e5.
Black: king e8, queen c7, rook c8 f8, bishop g6 b8, pawn a5 b5 c6 d7 h7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 22.
Solution & explanation
Main line
22. Ng7+ Kd8 23. Qh4+ Rf6 24. Qxf6#
Why it works
- Great move! knight to g7 keeps the pressure (#2).
- Well found: queen to h4 (#1).
- Strong! queen to f6 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kd8, then Qh4+ and you stay on top.
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #332.
SP-332 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on c1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: b2, g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 348.
The engine's main line opens with f4.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +59 centipawns for White (depth 45, 400 000 000 nodes).
In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).
Explore position #332Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-332
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