Deflection: rook to d8 (d7)
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The tactical motive
Deflection: force the defender to abandon its post.
Difficulty 1966 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen f5, rook h1 d7, pawn a2 b2 c2 h6.
Black: king h8, queen c5, rook g6 c8, pawn f4 g5 a6 f6 b7 h7.
8 white and 10 black pieces are on the board; the puzzle position arises after move 34.
The position in numbers
Black are ahead by 2 points of material (23 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on h8.
It is White to move on move 34, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
34. Rd8+ Rxd8 35. Qxc5
Why it works
- Great move! rook to d8 keeps the pressure (+4.0).
- Well found: queen to c5 (+4.4).
- You win a piece — the queen.
- If instead Rxd8, then Qxc5 and you win the queen.
Move by move
- 34. Rd8+ — rook to d8 with check
- Rxd8 — rook to d8 (capture)
- 35. Qxc5 — queen to c5 (capture)
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Provenance
Derived from the Lichess puzzle database (CC0).
Pack 014
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