Day 167: Absolute pin
Lesson of the day
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Warm-up
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Core set
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
White to move — find the best continuation
Challenge
White to move — find the best continuation
White to move — find the best continuation
Black to move — find the best continuation
Review
White to move — find the best continuation
White to move — find the best continuation
Day complete — every puzzle solved. See you tomorrow!
Day 168 →