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Day 612: Corner mate

Lesson of the day

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Warm-up

1. Winning blow: pawn to f6 (e5·9)Shuffle Rating 1200Analysis
White to move — find the best continuation
2. Attack on the uncastled king: pawn to e5 (d4·109)Shuffle Rating 1200Analysis
White to move — find the best continuation
3. Winning blow: bishop to d5 (h1·10)Shuffle Rating 1200Analysis
White to move — find the best continuation
4. Attack on the uncastled king: bishop to e3 (c1·6)Shuffle Rating 1200Analysis
White to move — find the best continuation
5. Winning blow: bishop to h3 (d7)Shuffle Rating 1200Analysis
White to move — find the best continuation
6. Winning blow: queen to d5 (f5)Shuffle Rating 1200Analysis
White to move — find the best continuation
7. Winning blow: rook to e6 (b6)Shuffle Rating 1200Analysis
White to move — find the best continuation
8. Winning blow: knight to c3 (b1)Shuffle Rating 1200Analysis
White to move — find the best continuation
9. Winning blow: queen to e5 (a1·9)Shuffle Rating 1280Analysis
White to move — find the best continuation
10. Winning blow: bishop to h6 (e3·3)Shuffle Rating 1200Analysis
White to move — find the best continuation

Core set

11. Mate in 2: rook to d8 (d7·3)Shuffle Rating 1510Analysis
White to move — find the best continuation
12. Mate in 2: knight to g6 (f4)Shuffle Rating 1523Analysis
White to move — find the best continuation
13. Mate in 1: pin on h6Shuffle Rating 1526Analysis
White to move — find the best continuation
14. Mate in 2: knight to g6 (h4·4)Shuffle Rating 1543Analysis
White to move — find the best continuation
15. Mate in 2: knight to g6 (e7·5)Shuffle Rating 1549Analysis
White to move — find the best continuation
16. Winning blow: king to e3 (e2·4)Shuffle Rating 1390Analysis
White to move — find the best continuation
17. Winning blow: rook to c3 (b3·3)Shuffle Rating 1390Analysis
White to move — find the best continuation
18. Winning blow: king to h1 (g1·36)Shuffle Rating 1390Analysis
White to move — find the best continuation
19. Winning blow: queen to d4 (f4)Shuffle Rating 1390Analysis
White to move — find the best continuation
20. Winning blow: knight to d4 (f5·3)Shuffle Rating 1390Analysis
White to move — find the best continuation
21. Winning blow: rook to f4 (c4)Shuffle Rating 1390Analysis
White to move — find the best continuation
22. Winning blow: king to f1 (g1·29)Shuffle Rating 1390Analysis
White to move — find the best continuation
23. Mate in 2: rook to a8 (a7·4)Shuffle Rating 1450Analysis
White to move — find the best continuation
24. Mate in 2: queen to g7 (a1·6)Shuffle Rating 1450Analysis
White to move — find the best continuation
25. Attack on the uncastled king: bishop to g5 (h4·9)Shuffle Rating 1390Analysis
White to move — find the best continuation

Challenge

26. Winning blow: pawn to e4 (d3·16)Shuffle Rating 1560Analysis
White to move — find the best continuation
27. Mate in 3: queen to e7 (c5·5)Shuffle Rating 1630Analysis
White to move — find the best continuation
28. Winning blow: pawn to f4 (e3·11)Shuffle Rating 1700Analysis
White to move — find the best continuation

Review

29. Winning blow: queen to f6 (g6·3)Shuffle Rating 1290Analysis
White to move — find the best continuation
30. Winning blow: queen to g8 (f8·2)Shuffle Rating 1430Analysis
White to move — find the best continuation

Day complete — every puzzle solved. See you tomorrow!

Day 613 →