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Winning blow: pawn to f6 (e5·9)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d1, rook f1 g5, bishop b1, knight b4, pawn a2 f2 g2 e3 h4 c5 e5.

Black: king h6, queen e6, rook f8 h8, bishop b7 b8, knight c4 f6, pawn a5 f5 h5 b6 d7 f7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 5 points of material (32 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h6.

It is White to move on move 18, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. exf6 Bh2+ 19. Kxh2 Qe5+ 20. Kg1 Qh2+ 21. Kxh2

Why it works

  • Great move! pawn to f6 keeps the pressure (#5).
  • Spot on — king to h2 (#4).
  • A natural move: king to g1.
  • Best move. king to h2 is exactly what the engine plays (#2).
  • You win a piece — the queen.
  • If instead Bh2+, then Kxh2 and you win the bishop.

Move by move

  • 18. exf6 — pawn to f6 (capture)
  • Bh2+ — bishop to h2 with check
  • 19. Kxh2 — king to h2 (capture)
  • Qe5+ — queen to e5 with check
  • 20. Kg1 — king to g1
  • Qh2+ — queen to h2 with check
  • 21. Kxh2 — king to h2 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #20.

SP-20 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.

The king starts on g1, the rooks on f1 and h1, the queen on d1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartScout family; read right to left it becomes position 942.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 51, 400 000 000 nodes).

Explore position #20

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-20

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