Winning blow: queen to c3 (b3)
c9-01604naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b3, rook a1 g1, bishop b1, knight f1 e8, pawn a2 b2 g2 h2 e3 c4.
Black: king b8, queen f2, rook a8 g8, bishop c3, knight f8 h8, pawn f5 c6 g6 a7 b7 d7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 11.
The position in numbers
Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b8.
It is White to move on move 11, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
11. Qxc3 Nf7 12. Rh1 Qxg2 13. Qf6
Why it works
- Great move! queen to c3 keeps the pressure (+2.9).
- rook to h1 develops smoothly.
- A natural move: queen to f6.
- You reach a winning position (+2.9).
- If instead Nf7, then Rh1 and you win the bishop.
Move by move
- 11. Qxc3 — queen to c3 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #808.
SP-808 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on c1, the rooks on a1 and g1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionScout family; read right to left it becomes position 157.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #808Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 001 · SP-808
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