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Winning blow: bishop to g7 (a1)

Shuffle Rating 780Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A piece strikes across the board from its Chess960 starting square.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

From some Chess960 setups a bishop or queen rakes a long diagonal straight from move one. Trace those long-range lines into the enemy camp: a single opened file or diagonal can create an immediate pin, skewer or mating threat.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen c1, rook g1, bishop a1 d1, knight h1, pawn a2 d2 h2 e3 c4 f4.

Black: king e8, queen b8, rook g7, bishop g2 d8, knight h4 h8, pawn e6 a7 c7 d7 f7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 10.

The position in numbers

Black are ahead by 2 points of material (29 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on e8.

It is White to move on move 10, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b, g — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

10. Bxg7 N8g6 11. Ng3 Qb7 12. Kf2

Why it works

  • Great move! bishop to g7 keeps the pressure (+3.1).
  • knight to g3 develops smoothly.
  • A natural move: king to f2.
  • You win a piece — the rook.
  • If instead N8g6, then Ng3 and you win the rook.

Move by move

  • 10. Bxg7 — bishop to g7 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Long-range opener

From its unusual home square a long-range piece strikes across the board.

The long-range opener: a bishop, rook or queen strikes across the whole board straight from its starting area. In Chess960 the long-range pieces sit on unfamiliar squares, and a single pawn move can uncover a shot deep into the enemy camp. In the opening, trace with your eyes the diagonals and files of every long-range piece — yours and theirs. The mistake is pushing a pawn without checking whose line you have just opened.

About this position

These pieces come from starting position #785.

SP-785 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on b1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 171.

The engine's main line opens with b4.

Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #785

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 001 · SP-785

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