Winning blow: king to f1 (g1·7)
c9-02996naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e8, rook e1, bishop c1, knight c2 f2, pawn a2 b2 c4 h5.
Black: king h7, queen g3, bishop f5, knight g6, pawn e4 c6 a7 b7 f7 g7.
10 white and 10 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
White are ahead by 6 points of material (27 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on h7.
It is White to move on move 17, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e, f, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. Kf1 Nh4 18. Rxe4 Qg2+ 19. Ke2
Why it works
- Great move! king to f1 keeps the pressure (+2.7).
- Spot on — rook to e4 (+3.3).
- Strong! king to e2 is the sharp choice (+3.8).
- You reach a winning position (+3.8).
- If instead Bh3+, then Ke2 and you stay on top.
Move by move
- 17. Kf1 — king to f1
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #308.
SP-308 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on e1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 366.
The engine's main line opens with O-O, bringing the king out to g1.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #308Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 005 · SP-308
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