Winning blow: pawn to e5 (f4·4)
c9-03579naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen f7, rook b1 g1, knight e1 e3, pawn a2 d2 h2 b3 g3 f4.
Black: king b7, queen d8, rook e5 a8, knight c6 c7, pawn d5 b6 g6 a7 h7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 1 points of material (31 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on b7.
It is White to move on move 16, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. fxe5 Nxe5 17. Qg7 Nc6 18. Qxh7
Why it works
- Great move! pawn to e5 keeps the pressure (+4.6).
- queen to g7 develops smoothly.
- Precise: queen to h7 is the top choice (+4.6).
- You win a piece — the rook.
- If instead Nxe5, then Qg7 and you win the rook.
Move by move
- 16. fxe5 — pawn to e5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #707.
SP-707 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on b1 and g1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, f2.
The setup belongs to the BastionGuard family; read right to left it becomes position 435.
The engine's main line opens with b4.
Morozov Balance Index: 20 of 100 — class D — largest edge. Engine evaluation of the starting position: +37 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #707Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 002 · SP-707
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