Mate in 2: bishop to e6 (d5·2)
c9-04774naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g1, rook d1 f1, bishop d5, knight d3 b5, pawn a2 c2 d2 e2 h2 b3 f4 f5.
Black: king d7, queen h8, rook d8 f8, bishop a8, knight c6 e7, pawn e5 b6 g6 a7 c7 h7.
15 white and 13 black pieces are on the board; the puzzle position arises after move 10.
The position in numbers
White are ahead by 2 points of material (36 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d7.
It is White to move on move 10, with 51 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
10. Be6+ Ke8 11. Nxc7#
Why it works
- Great move! bishop to e6 keeps the pressure (#1).
- Well found: knight to c7 (#).
- The line ends in a forced mate in 2.
- If instead Ke8, then Nxc7# and it is mate.
Move by move
- 10. Be6+ — bishop to e6 with check
- Ke8 — king to e8
- 11. Nxc7# — knight to c7 (capture) and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
About this position
These pieces come from starting position #83.
SP-83 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on d1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 867.
The engine's main line opens with g4.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #83Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 009 · SP-83
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