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Mate in 3: queen to g7 (d4·2)

Shuffle Rating 1860Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1860 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen d4, rook c1 h7, knight g1 h1, pawn a2 d2 g3 b4 c4 e4 f4.

Black: king f8, queen b8, rook e8, bishop h4 a8, knight f7, pawn g4 f5 e6 g6 a7 b7 c7 d7.

13 white and 14 black pieces are on the board; the puzzle position arises after move 15.

The position in numbers

White are ahead by 1 points of material (32 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f8.

It is White to move on move 15, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 8. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

15. Qg7+ Ke7 16. Qxf7+ Kd6 17. Qxd7#

Why it works

  • Great move! queen to g7 keeps the pressure (#2).
  • Well found: queen to f7 (#1).
  • Precise: queen to d7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke7, then Qxf7+ and you win the knight.

Move by move

  • 15. Qg7+ — queen to g7 with check
  • Ke7 — king to e7
  • 16. Qxf7+ — queen to f7 (capture) with check
  • Kd6 — king to d6
  • 17. Qxd7# — queen to d7 (capture) and it is checkmate

Types in this puzzle

Ladder mate

Two heavy pieces climb line by line, cutting off every retreat.

The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #865.

SP-865 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on e1, the rooks on c1 and f1, the queen on b1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 91.

The engine's main line opens with b3.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #865

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 013 · SP-865

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