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Winning blow: pawn to e5 (f4·6)

Shuffle Rating 780Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook c1 f1, bishop f2, knight b1 e1, pawn a2 e2 b3 d3 g3 h3 c4 f4.

Black: king d8, queen e5, rook c6 g8, bishop h7 f8, pawn c5 f5 b6 h6 a7 d7 e7 g7.

14 white and 14 black pieces are on the board; the puzzle position arises after move 13.

The position in numbers

Black are ahead by 6 points of material (27 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on d8.

It is White to move on move 13, with 26 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

13. fxe5 g5 14. Nc3 Re6 15. d4

Why it works

  • Great move! pawn to e5 keeps the pressure (+4.5).
  • knight to c3 develops smoothly.
  • A natural move: pawn to d4.
  • You win a piece — the queen.
  • If instead g5, then d4 and you win the queen.

Move by move

  • 13. fxe5 — pawn to e5 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #206.

SP-206 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on c1 and h1, the queen on a1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneGuard family; read right to left it becomes position 660.

The engine's main line opens with h3.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #206

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 002 · SP-206

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