Winning blow: king to e1 (d1·2)
c9-05348naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 780 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen h1, rook a1, bishop f1 g1, knight c1 d2, pawn a2 b2 c3 d4 g4 f5 g5.
Black: king c8, queen g7, rook e1 d8, bishop f8 g8, knight c6, pawn f4 a7 b7 c7 d7 f7 h7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 10.
The position in numbers
Black are ahead by 2 points of material (33 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on c8.
It is White to move on move 10, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
10. Kxe1 Re8+ 11. Kd1 f6 12. Nd3
Why it works
- Great move! king to e1 keeps the pressure (+3.3).
- king to d1 develops smoothly.
- A natural move: knight to d3.
- You win a piece — the rook.
- If instead f6, then Nd3 and you win the rook.
Move by move
- 10. Kxe1 — king to e1 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #478.
SP-478 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on d1, the rooks on a1 and e1, the queen on h1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 676.
The engine's main line opens with Nc3, bringing the knight out to c3.
Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #478Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 002 · SP-478
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