Attack on the uncastled king: queen to g4 (h4)
c9-06547naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
An opening trap from this Chess960 starting position.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1010 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Early Chess960 traps punish natural but careless development. Look for a forcing move that exploits a piece the opponent has just placed on a poor square — a fork, a pin or a threat that wins material before either side is fully developed.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen h4, rook b1 h1, bishop e1 f1, knight d1 c2, pawn a2 b2 d2 e2 f2 c4.
Black: king c8, queen h8, rook g4 b8, bishop e8 f8, knight c6 a8, pawn h5 f6 a7 b7 c7 d7 e7.
14 white and 15 black pieces are on the board; the puzzle position arises after move 7.
The position in numbers
Black are ahead by 1 points of material (37 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 7, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: h.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
7. Qxg4 Qh7 8. Qg2 b5 9. cxb5
Why it works
- Great move! queen to g4 keeps the pressure (+4.0).
- queen to g2 develops smoothly.
- Precise: pawn to b5 is the top choice (+3.9).
- You win a piece — the rook.
- If instead Qh7, then Qg2 and you win the rook.
Move by move
- 7. Qxg4 — queen to g4 (capture)
Types in this puzzle
Early queen raid
From an odd starting square the queen raids before defences exist.
The early queen raid: from an odd starting square the queen bursts into the game before any defense exists. In classical chess an early queen sortie gets punished, but in Chess960 it sometimes hits squares that literally no one can defend. The sign: within a move or two the queen reaches an unprotected pawn or piece near the enemy king. First check whether the queen can be chased with tempo — otherwise the raid just loses time.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #282.
SP-282 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on c1, the rooks on b1 and g1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 581.
The engine's main line opens with Nb3, bringing the knight out to b3.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #282Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006 · SP-282
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