Attack on the uncastled king: knight to b7 (a5·15)
c9-06839naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
An opening trap from this Chess960 starting position.
Mate in 1: find the move after which the enemy king has no escape.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 620 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Early Chess960 traps punish natural but careless development. Look for a forcing move that exploits a piece the opponent has just placed on a poor square — a fork, a pin or a threat that wins material before either side is fully developed.
A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen f1, rook c1 h1, bishop b1 g1, knight e1 a5, pawn a2 b2 d2 e2 f2 g2 h2 c4.
Black: king d8, queen f6, rook c8 h8, bishop b8 g8, knight b6 e8, pawn f5 a7 b7 c7 d7 e7 g7 h7.
16 white and 16 black pieces are on the board; the puzzle position arises after move 4.
The position in numbers
Material is level — 39 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on d1, the black king on d8.
It is White to move on move 4, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
4. Nxb7#
Why it works
- Great move! knight to b7 keeps the pressure (#).
- The line ends in a forced mate in 1.
Move by move
- 4. Nxb7# — knight to b7 (capture) and it is checkmate
Types in this puzzle
Smothered mate
The king is buried under its own pieces — only a knight can reach it.
The smothered mate suffocates a king buried under its own army: every neighboring square is blocked by friendly pieces, and the knight — needing no open lines — delivers the blow. The classic mechanism: knight check, king hides in the corner, a queen sacrifice forces a rook to plug the last hole, and the knight mates. Look for a cornered king surrounded by its own pieces and a knight one hop away. Do not mourn the queen — she only opens the door.
King in the center
The king starts in the middle — and the storm reaches it first.
King in the center: in Chess960 the monarch may start on the d- or e-file, right in the line of fire, and the attack can reach him before he ever castles. The signs: the enemy king still sits on its central starting square while the files toward it are opening. Play to rip the center open — a pawn sacrifice usually pays off here. And if it is your king in the middle, castle at the very first opportunity.
Mate in 1
Checkmate in a single move — find it.
Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.
About this position
These pieces come from starting position #268.
SP-268 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on c1 and h1, the queen on f1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 604.
The engine's main line opens with c4.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 58.0% (95% CI 44.2–70.6%).
Explore position #268Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 001 · SP-268
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