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Winning blow: knight to e5 (f3·10)

Shuffle Rating 1150Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1150 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a1, rook b1 d1, bishop h1, knight f3, pawn b2 c2 e2 h2 d3 g3 a4 f4.

Black: king d7, queen d5, rook b8 d8, bishop d4 g8, knight e8, pawn a5 b6 g6 c7 e7 f7 h7.

14 white and 14 black pieces are on the board; the puzzle position arises after move 11.

The position in numbers

Black are ahead by 2 points of material (33 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d7.

It is White to move on move 11, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 8 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in.

Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

11. Ne5+ Qxe5 12. fxe5

Why it works

  • Great move! knight to e5 keeps the pressure (+3.0).
  • Well found: pawn to e5 (+3.0).
  • You win a piece — the queen.
  • If instead Qxe5, then fxe5 and you win the queen.

Move by move

  • 11. Ne5+ — knight to e5 with check
  • Qxe5 — queen to e5 (capture)
  • 12. fxe5 — pawn to e5 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #879.

SP-879 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.

The king starts on c1, the rooks on b1 and d1, the queen on a1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 80.

The engine's main line opens with b4.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +66 centipawns for White (depth 43, 400 000 000 nodes).

In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).

Explore position #879

Provenance

Mined from the project's engine self-play games.

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 007 · SP-879

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