Winning blow: pawn to g3 (h2·10)
c9-08042naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, rook b1 g1, bishop c1 d3, knight f2 b3, pawn a2 b2 c2 g2 h2 e3 d4 f5.
Black: king e8, queen g3, rook a8 h8, bishop c8 f8, knight g4 g6, pawn d5 h5 c6 a7 b7 e7 f7 g7.
15 white and 16 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
Black are ahead by 9 points of material (30 against 39; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e8.
It is White to move on move 13, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. hxg3 Nxf2 14. Kxf2 e5 15. fxg6
Why it works
- Great move! pawn to g3 keeps the pressure (+2.8).
- Well found: king to f2 (+2.7).
- Strong! pawn to g6 is the sharp choice (+2.7).
- You win a piece — the queen.
- If instead Nxf2, then Kxf2 and you win the queen.
Move by move
- 13. hxg3 — pawn to g3 (capture)
- Nxf2 — knight to f2 (capture)
- 14. Kxf2 — king to f2 (capture)
- e5 — pawn to e5
- 15. fxg6 — pawn to g6 (capture)
Types in this puzzle
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #326.
SP-326 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on b1 and g1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 342.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #326Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006 · SP-326
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