Winning blow: queen to c6 (c2·4)
c9-08830naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen c2, rook b1 g1, bishop e4, knight d3 g5, pawn d2 e2 f2 g3.
Black: king e8, queen a7, knight g4 g6, pawn c6 h6 e7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
White are ahead by 14 points of material (32 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e8.
It is White to move on move 25, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, b — natural highways for the rooks and queen. Half-open for White: c, h.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qxc6+ Kf8 26. Nh7+ Kg7 27. Qxg6+
Why it works
- Great move! queen to c6 keeps the pressure (#4).
- Spot on — knight to h7 (#3).
- Strong! queen to g6 is the sharp choice (#2).
- You win a piece — the knight.
- If instead Kf8, then Nh7+ and you stay on top.
Move by move
- 25. Qxc6+ — queen to c6 (capture) with check
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
About this position
These pieces come from starting position #679.
SP-679 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on b1 and g1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: f2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 466.
The engine's main line opens with b4.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #679Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-679
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