Winning blow: king to c1 (d1·4)
c9-08928naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen d2, rook b1 h1, bishop f1, pawn a2 g2 h3 b4.
Black: king g8, queen c7, bishop f8, knight c3, pawn h4 a7 f7 g7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 27.
The position in numbers
White are ahead by 7 points of material (26 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on g8.
It is White to move on move 27, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
27. Kc1 g6 28. Rb3 Ne4+ 29. Qc2
Why it works
- Great move! king to c1 keeps the pressure (+1.7).
- rook to b3 develops smoothly.
- Strong! queen to c2 is the sharp choice (+2.2).
- You reach a winning position (+2.2).
- If instead Be7, then Kb2 and you stay on top.
Move by move
- 27. Kc1 — king to c1
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #26.
SP-26 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on g1, the rooks on d1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 933.
The engine's main line opens with c4.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #26Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-26
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