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Winning blow: pawn to f6 (g5·17)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b2, rook f4, bishop a1 g6, pawn a2 e2 g2 b3 c4 d5 g5.

Black: king h8, queen f8, bishop b7, knight f6 c7, pawn c5 h5 b6 d6 a7 g7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 3 points of material (27 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is White to move on move 22, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: h.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. gxf6 Kg8 23. fxg7 Qxf4 24. Bh7+

Why it works

  • Great move! pawn to f6 keeps the pressure (#5).
  • Spot on — pawn to g7 (#4).
  • Strong! bishop to h7 is the sharp choice (#3).
  • You win decisive material (+15.0).
  • If instead Kg8, then f7+ and you win the knight.

Move by move

  • 22. gxf6 — pawn to f6 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #17.

SP-17 · RampartGuard — A wing king (b/g) with no knight on the a- or h-file.

The king starts on g1, the rooks on f1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartGuard family; read right to left it becomes position 939.

The engine's main line opens with h4.

Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #17

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-17

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