Winning blow: pawn to e7 (d6·5)
c9-09206naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen e3, rook b1 f1, bishop f6 g6, pawn a2 e2 g3 f4 a5 d6.
Black: king d8, queen b7, rook c8, knight e7, pawn h3 b4 h5 c6.
12 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 10 points of material (31 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on d8.
It is White to move on move 28, with 57 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, c, h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. dxe7+ Kd7 29. Rfd1+ Kc7 30. Qe5#
Why it works
- Best move. pawn to e7 is exactly what the engine plays (#2).
- Spot on — rook to d1 (#1).
- Precise: queen to e5 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd7, then Rfd1+ and you win the knight.
Move by move
- 28. dxe7+ — pawn to e7 (capture) with check
- Kd7 — king to d7
- 29. Rfd1+ — rook to d1 with check
- Kc7 — king to c7
- 30. Qe5# — queen to e5 and it is checkmate
Types in this puzzle
Epaulette mate
The king's own pieces flank it like epaulettes — mate comes head-on.
In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #881.
SP-881 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 3 pawns with no defender at all: a2, g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 75.
The engine's main line opens with b4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #881Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-881
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