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Winning blow: pawn to c5 (b4·8)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen e2, rook e1 f3, bishop a1 b1, knight d1, pawn f2 g2 d3 b4 h4 f5 a6.

Black: king g8, queen d6, rook f7 e8, bishop b7 b8, knight c5 d8, pawn b5 d5 c6 e6 a7 g7 h7.

14 white and 15 black pieces are on the board; the puzzle position arises after move 17.

The position in numbers

Black are ahead by 3 points of material (35 against 38; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 17, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, e.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

17. bxc5 Qf8 18. axb7

Why it works

  • Great move! pawn to c5 keeps the pressure (+3.2).
  • Well found: pawn to b7 (+3.9).
  • You win a piece — the bishop.
  • If instead Qf8, then axb7 and you win the bishop.

Move by move

  • 17. bxc5 — pawn to c5 (capture)
  • Qf8 — queen to f8
  • 18. axb7 — pawn to b7 (capture)

Types in this puzzle

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #48.

SP-48 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on e1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: d2.

The setup belongs to the RampartGuard family; read right to left it becomes position 911.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #48

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-48

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