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Winning blow: rook to e4 (e1·11)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen g5, rook e1, bishop b5 h8, pawn c2 f2 h2 b3 f5.

Black: king c8, bishop e4, knight c4, pawn g6 a7 b7 h7.

10 white and 7 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

White are ahead by 15 points of material (25 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 31, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a, g.

White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Rxe4 Nd6 32. fxg6 Nxe4 33. Qf5+

Why it works

  • Best move. rook to e4 is exactly what the engine plays (#4).
  • Spot on — pawn to g6 (#5).
  • Precise: queen to f5 is the top choice (#4).
  • You win decisive material (+15.0).
  • If instead Nd6, then Qe7 and you win the bishop.

Move by move

  • 31. Rxe4 — rook to e4 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #374.

SP-374 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on b1 and e1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: a2, f2.

The setup belongs to the ThroneScout family; read right to left it becomes position 294.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #374

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-374

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