Mate in 3: bishop to e5 (d6)
c9-09496naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen d3, rook f1, bishop e2 d6, pawn a2 h2 g4 b5.
Black: king g7, rook h8, knight e3, pawn b4 d4 c5 g5 h5 a7 d7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 9 points of material (24 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on g7.
It is White to move on move 30, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c, d.
White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Be5+ Kh6 31. Rf6+ Kg7 32. Qg6#
Why it works
- Best move. bishop to e5 is exactly what the engine plays (#2).
- Spot on — rook to f6 (#1).
- Precise: queen to g6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh6, then Rf6+ and you stay on top.
Move by move
- 30. Be5+ — bishop to e5 with check
- Kh6 — king to h6
- 31. Rf6+ — rook to f6 with check
- Kg7 — king to g7
- 32. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #245.
SP-245 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on b1 and h1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 618.
The engine's main line opens with f4.
Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #245Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-245
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