Winning blow: bishop to e7 (g5·3)
c9-09835naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen a8, rook e1, bishop h3 g5, pawn h2 f3 c4 a5.
Black: king c7, rook e7, bishop h7, knight d7, pawn e4 f5 g6 a7.
9 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 9 points of material (24 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on c7.
It is White to move on move 28, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: e, g.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bxe7 Nb8 29. Qxa7+ Kc6 30. fxe4
Why it works
- Best move. bishop to e7 is exactly what the engine plays (#5).
- Spot on — queen to a7 (#4).
- Precise: pawn to e4 is the top choice (#4).
- You win a piece — the rook.
- If instead Nb8, then Rxe4 and you win the rook.
Move by move
- 28. Bxe7 — bishop to e7 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #318.
SP-318 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and e1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The pawn on d2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 356.
The engine's main line opens with c4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #318Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-318
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