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Winning blow: king to g2 (g3·3)

Shuffle Rating 1470Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1470 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g3, queen f6, rook b1 f7, bishop h1, pawn a2 b3 d3 e4 g5.

Black: king e8, queen h4, rook g8, knight g6, pawn b4 b5 d6 e6 a7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 5 points of material (27 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g3, the black king on e8.

It is White to move on move 30, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c, f, h — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Kg2 Nf4+ 31. Kf3 Qh3+ 32. Kf2

Why it works

  • Great move! king to g2 keeps the pressure (+4.8).
  • king to f3 develops smoothly.
  • Strong! king to f2 is the sharp choice (+4.9).
  • You reach a winning position (+4.9).
  • If instead Nf4+, then Kf3 and you stay on top.

Move by move

  • 30. Kg2 — king to g2

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #611.

SP-611 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on e1, the rooks on b1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 243.

The engine's main line opens with g3.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #611

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-611

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