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Winning blow: bishop to g8 (h7)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, rook g1 b8, bishop g5 h7, pawn b2 c3 f3 b6.

Black: king f7, bishop h3, knight c4, pawn d4 h4 d5 a6 b7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 35.

The position in numbers

White are ahead by 9 points of material (20 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on f7.

It is White to move on move 35, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for White: a, d, h.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

35. Bg8+ Kg6 36. Be3+ Bg2 37. Rxg2+

Why it works

  • Best move. bishop to g8 is exactly what the engine plays (#4).
  • Spot on — bishop to e3 (#7).
  • Strong! rook to g2 is the sharp choice (#5).
  • You win a piece — the bishop.
  • If instead Kg7, then Be7+ and you stay on top.

Move by move

  • 35. Bg8+ — bishop to g8 with check

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #820.

SP-820 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.

The king starts on d1, the rooks on a1 and g1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 142.

The engine's main line opens with c3.

Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #820

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-820

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