Mate in 2: rook to b7 (a7)
c9-09962naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1220 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c2, rook a7, bishop d5, knight c4, pawn e2 g3 a4.
Black: king b4, rook d8, bishop h8, pawn c5 f5 f6 h7.
7 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 2 points of material (14 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c2, the black king on b4.
It is White to move on move 31, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: c, f, h.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Rb7+ Kxa4 32. Bc6#
Why it works
- Great move! rook to b7 keeps the pressure (#1).
- Spot on — bishop to c6 (#).
- The line ends in a forced mate in 2.
- If instead Kxa4, then Bc6# and it is mate.
Move by move
- 31. Rb7+ — rook to b7 with check
- Kxa4 — king to a4 (capture)
- 32. Bc6# — bishop to c6 and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #595.
SP-595 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on e1, the rooks on b1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 259.
The engine's main line opens with b4.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #595Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-595
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