Winning blow: knight to e6 (c5·15)
c9-10127naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen g4, rook f1, knight c5, pawn a2 c2 g2 h2.
Black: king h8, queen c6, rook a8, knight d6, pawn b5 e5 c7 h7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Material is level — 21 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on g1, the black king on h8.
It is White to move on move 30, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: b, e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Ne6 Qd7 31. Qf3 Qxe6 32. Qxa8+
Why it works
- Great move! knight to e6 keeps the pressure (+4.6).
- Well found: queen to f3 (+4.8).
- Strong! queen to a8 is the sharp choice (+4.7).
- You reach a winning position (+4.7).
- If instead Qd7, then Qf3 and you stay on top.
Move by move
- 30. Ne6 — knight to e6
- Qd7 — queen to d7
- 31. Qf3 — queen to f3
- Qxe6 — queen to e6 (capture)
- 32. Qxa8+ — queen to a8 (capture) with check
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #513.
SP-513 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on b1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 539.
The engine's main line opens with Nh3, bringing the knight out to h3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #513Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-513
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads