Winning blow: knight to f7 (d6·8)
c9-10288naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen b6, rook c1, knight b1 d6, pawn g2 h2 b3 d3 g5.
Black: king d8, rook f7, bishop d5, pawn a6 c7 h7.
10 white and 6 black pieces are on the board; the puzzle position arises after move 23.
The position in numbers
White are ahead by 14 points of material (25 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on d8.
It is White to move on move 23, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: a, c.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
23. Nxf7+ Bxf7 24. Rxc7 Be6 25. Qb8+ Bc8 26. Qxc8#
Why it works
- Best move. knight to f7 is exactly what the engine plays (#3).
- Spot on — rook to c7 (#2).
- Precise: queen to b8 is the top choice (#1).
- Best move. queen to c8 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Bxf7, then Rxc7 and you win the rook.
Move by move
- 23. Nxf7+ — knight to f7 (capture) with check
- Bxf7 — bishop to f7 (capture)
- 24. Rxc7 — rook to c7 (capture)
- Be6 — bishop to e6
- 25. Qb8+ — queen to b8 with check
- Bc8 — bishop to c8
- 26. Qxc8# — queen to c8 (capture) and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #354.
SP-354 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and e1, the queen on g1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 311.
The engine's main line opens with f4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 53, 400 000 000 nodes).
Explore position #354Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-354
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