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Winning blow: bishop to h6 (d2)

Shuffle Rating 920Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 920 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook e2 h3, bishop d2 f3, pawn a2 b2 f2 g2 h4.

Black: king f7, rook c2 h6, bishop d8 e8, knight b5 b6, pawn a7 b7.

10 white and 9 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 3 points of material (21 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 22, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 2. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxh6 Rxe2 23. Bxe2

Why it works

  • Great move! bishop to h6 keeps the pressure (+3.6).
  • Spot on — bishop to e2 (+3.4).
  • You win a piece — the rook.
  • If instead Rxe2, then Bxe2 and you win the rook.

Move by move

  • 22. Bxh6 — bishop to h6 (capture)
  • Rxe2 — rook to e2 (capture)
  • 23. Bxe2 — bishop to e2 (capture)

Types in this puzzle

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #153.

SP-153 · RampartScout — Wing king plus a rim knight, and only 72 positions qualify — the rarest pattern of all.

The king starts on g1, the rooks on b1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the RampartScout family; read right to left it becomes position 809.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #153

Provenance

Mined from the project's engine self-play games.

Pack 004 · SP-153

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