Winning blow: knight to g5 (e4·6)
c9-10462naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1280 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, rook h1 d4, bishop a4 h6 f8, knight e4, pawn b2 g2 c3 a6.
Black: king f7, knight e3, pawn b4 g5 h5 a7.
11 white and 6 black pieces are on the board; the puzzle position arises after move 38.
The position in numbers
White are ahead by 19 points of material (26 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 38, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
38. Nxg5+ Kf6 39. Rd6+ Kf5 40. Bd7+
Why it works
- Best move. knight to g5 is exactly what the engine plays (#4).
- Spot on — rook to d6 (#3).
- Precise: bishop to d7 is the top choice (#2).
- You win decisive material (+15.0).
- If instead Kf6, then Rd6+ and you stay on top.
Move by move
- 38. Nxg5+ — knight to g5 (capture) with check
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #509.
SP-509 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on e1, the rooks on a1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 552.
The engine's main line opens with c3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #509Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-509
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads