Mate in 2: queen to f6 (d4)
c9-10598naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
A fork made possible by the Chess960 piece placement.
Difficulty 1090 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen d4, rook a1 e1, bishop f3, knight d3, pawn b2 c2 g2 h2 c3 a5.
Black: king d8, rook h5 b8, bishop f5, pawn g6 a7 c7 d7.
12 white and 8 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 14 points of material (31 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 24, with 61 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qf6+ Kc8 25. Re8#
Why it works
- Great move! queen to f6 keeps the pressure (#1).
- Spot on — rook to e8 (#).
- The line ends in a forced mate in 2.
- If instead Kc8, then Re8# and it is mate.
Move by move
- 24. Qf6+ — queen to f6 with check
- Kc8 — king to c8
- 25. Re8# — rook to e8 and it is checkmate
Types in this puzzle
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
About this position
These pieces come from starting position #557.
SP-557 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.
The king starts on c1, the rooks on a1 and h1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 504.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 0 of 100 — class D — largest edge. Engine evaluation of the starting position: +63 centipawns for White (depth 44, 400 000 000 nodes).
In 50 self-play games White scored 65.0% (95% CI 51.1–76.7%).
Explore position #557Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-557
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