Chess960 tactic on c7 (b7·2)
c9-10601naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2350 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen b7, rook b1 a2, bishop g2, knight d5, pawn h2 c3 d3 g3.
Black: king d7, rook f3 f8, bishop g4, pawn a5 h5 g6 c7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 12 points of material (29 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d7.
It is White to move on move 31, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen. Half-open for White: a.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Qxc7+ Ke6 32. Re1+ Re3 33. Qe7+ Kf5 34. Nxe3#
Why it works
- Best move. queen to c7 is exactly what the engine plays (#3).
- Spot on — rook to e1 (#2).
- Precise: queen to e7 is the top choice (#1).
- Best move. knight to e3 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Ke6, then Re1+ and you stay on top.
Move by move
- 31. Qxc7+ — queen to c7 (capture) with check
- Ke6 — king to e6
- 32. Re1+ — rook to e1 with check
- Re3 — rook to e3
- 33. Qe7+ — queen to e7 with check
- Kf5 — king to f5
- 34. Nxe3# — knight to e3 (capture) and it is checkmate
Types in this puzzle
Knight mate
The knight lands the killing blow from its unique angle.
In a knight mate the final blow comes from the knight — the only piece whose check can never be blocked. That makes it lethal against a cramped king: only a king move or capturing the knight itself can help. The sign: the squares around the king are occupied or covered, and there is a hop from which the knight checks while staying untouchable. Bring the knight over early — it is slower than the long-range pieces, but its strike cannot be parried.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #299.
SP-299 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.
The king starts on d1, the rooks on c1 and f1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 369.
The engine's main line opens with d3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #299Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-299
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