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Winning blow: knight to f5 (e3·24)

Shuffle Rating 1870Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1870 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, rook a1 g4, bishop c3, knight e3, pawn a2 b2 e2 f2 c4.

Black: king h7, rook f5, knight c5, pawn a7 b7 c7.

10 white and 6 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 10 points of material (21 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on h7.

It is White to move on move 34, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): d, g, h — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Nxf5 Ne4 35. f3 Nd2+ 36. Bxd2

Why it works

  • Best move. knight to f5 is exactly what the engine plays (#4).
  • pawn to f3 develops smoothly.
  • Precise: bishop to d2 is the top choice (#2).
  • You win a piece — the rook.
  • If instead Ne6, then Rd1 and you win the rook.

Move by move

  • 34. Nxf5 — knight to f5 (capture)

Types in this puzzle

Hanging piece

A piece is left without protection — just take it.

A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.

About this position

These pieces come from starting position #455.

SP-455 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on e1, the rooks on a1 and g1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: c2, h2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 690.

The engine's main line opens with f4.

Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #455

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-455

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