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Winning blow: knight to g6 (f8·2)

Shuffle Rating 1280Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1280 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen g8, rook c1 f1, bishop a1, knight e2 f8, pawn a2 c2 d2 h2 b3 e3 f4.

Black: king e8, rook c8, bishop b2 c6, knight d6, pawn c5 f5 b6 e6 h6 a7 c7.

14 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

White are ahead by 14 points of material (35 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e8.

It is White to move on move 18, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Ng6+ Kd7 19. Qh7+ Nf7 20. Qxf7+

Why it works

  • Best move. knight to g6 is exactly what the engine plays (#6).
  • Well found: queen to h7 (#5).
  • Precise: queen to f7 is the top choice (#4).
  • You win a piece — the knight.
  • If instead Kd7, then Qh7+ and you stay on top.

Move by move

  • 18. Ng6+ — knight to g6 with check

Types in this puzzle

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #275.

SP-275 · ThroneGuard — King home on d or e, knights kept off the a- and h-files — the family of the standard starting array.

The king starts on d1, the rooks on c1 and f1, the queen on g1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 579.

The engine's main line opens with g4.

Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 50, 400 000 000 nodes).

Explore position #275

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-275

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