Winning blow: king to b2 (b1·8)
c9-10820naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, bishop c1 g4, knight g7, pawn c2 b3 g3 a5 d5 g5.
Black: king a7, rook f1, knight c3 d8, pawn a6 h7.
10 white and 6 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 2 points of material (15 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on a7.
It is White to move on move 26, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: h.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Kb2 Nxd5 27. Bf5 Nc6 28. Bxh7
Why it works
- Great move! king to b2 keeps the pressure (+3.0).
- Spot on — bishop to f5 (+2.7).
- Precise: bishop to h7 is the top choice (+3.8).
- You reach a winning position (+3.8).
- If instead Nxd5, then Bf5 and you stay on top.
Move by move
- 26. Kb2 — king to b2
- Nxd5 — knight to d5 (capture)
- 27. Bf5 — bishop to f5
- Nc6 — knight to c6
- 28. Bxh7 — bishop to h7 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #759.
SP-759 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on b1, the rooks on a1 and f1, the queen on g1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 386.
The engine's main line opens with a4.
Morozov Balance Index: 91 of 100 — class A — most balanced. Engine evaluation of the starting position: +13 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #759Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-759
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