Chess960 tactic on f5 (g5)
c9-11102naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g5, rook c1, bishop f4, pawn g3 h4.
Black: king h7, queen e2, rook b2 h8, bishop g7, pawn h5 a7.
6 white and 7 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
Black are ahead by 5 points of material (19 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on h7.
It is White to move on move 28, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 2. Files fully open (no pawns of either colour): b, c, d, e, f — natural highways for the rooks and queen. Half-open for White: a.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Qf5+ Kg8 29. Rc8+ Qe8 30. Rxe8+ Bf8 31. Qg6#
Why it works
- Great move! queen to f5 keeps the pressure (#3).
- Spot on — rook to c8 (#2).
- Strong! rook to e8 is the sharp choice (#1).
- Best move. queen to g6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Kg8, then Rc8+ and you stay on top.
Move by move
- 28. Qf5+ — queen to f5 with check
- Kg8 — king to g8
- 29. Rc8+ — rook to c8 with check
- Qe8 — queen to e8
- 30. Rxe8+ — rook to e8 (capture) with check
- Bf8 — bishop to f8
- 31. Qg6# — queen to g6 and it is checkmate
Types in this puzzle
Epaulette mate
The king's own pieces flank it like epaulettes — mate comes head-on.
In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
About this position
These pieces come from starting position #406.
SP-406 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on a1 and h1, the queen on b1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartGuard family; read right to left it becomes position 742.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 75 of 100 — class A — most balanced. Engine evaluation of the starting position: +19 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #406Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-406
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