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Winning blow: pawn to d7 (d6·10)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook d1, knight b5, pawn a2 b3 g3 d6.

Black: king f7, rook b2, knight b6, pawn e5 g6 a7 b7 h7.

7 white and 8 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f7.

It is White to move on move 24, with 21 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: e, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. d7 Nxd7 25. Rxd7+ Ke6 26. Rxh7 Rxa2 27. Rxb7

Why it works

  • Great move! pawn to d7 keeps the pressure (+2.2).
  • Well found: rook to d7 (+2.3).
  • Precise: rook to h7 is the top choice (+2.5).
  • Best move. rook to b7 is exactly what the engine plays (+2.5).
  • You win a piece — the knight.
  • If instead Nxd7, then Rxd7+ and you stay on top.

Move by move

  • 24. d7 — pawn to d7
  • Nxd7 — knight to d7 (capture)
  • 25. Rxd7+ — rook to d7 (capture) with check
  • Ke6 — king to e6
  • 26. Rxh7 — rook to h7 (capture)
  • Rxa2 — rook to a2 (capture)
  • 27. Rxb7 — rook to b7 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

About this position

These pieces come from starting position #43.

SP-43 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on d1 and g1, the queen on c1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 913.

The engine's main line opens with b4.

Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #43

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-43

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