♚Open in the app

Winning blow: queen to d7 (h3·6)

Shuffle Rating 1790Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1790 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen h3, rook e1, bishop g1 c2, knight b3 e4, pawn a2 b2 g2 h2.

Black: king g8, queen e7, rook c8, bishop d5 b8, knight d7 f7, pawn d4 g6 a7 b7 h7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

Black are ahead by 1 points of material (30 against 31; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on g8.

It is White to move on move 21, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Qxd7 Qxd7 22. Nf6+ Kg7 23. Nxd7

Why it works

  • Great move! queen to d7 keeps the pressure (+4.7).
  • Well found: knight to f6 (+4.8).
  • Strong! knight to d7 is the sharp choice (+4.8).
  • You win a piece — the queen.
  • If instead Qxd7, then Nf6+ and you stay on top.

Move by move

  • 21. Qxd7 — queen to d7 (capture)
  • Qxd7 — queen to d7 (capture)
  • 22. Nf6+ — knight to f6 with check
  • Kg7 — king to g7
  • 23. Nxd7 — knight to d7 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #332.

SP-332 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on e1, the rooks on c1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The second rank carries 2 pawns with no defender at all: b2, g2.

The setup belongs to the ThroneScout family; read right to left it becomes position 348.

The engine's main line opens with f4.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +59 centipawns for White (depth 45, 400 000 000 nodes).

In 50 self-play games White scored 60.0% (95% CI 46.2–72.4%).

Explore position #332

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-332

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: