Winning blow: queen to e6 (e4·7)
c9-11200naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1870 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e4, rook d1, bishop e2 c3, knight h4 c8, pawn b2 c4 g5 h5 d7.
Black: king d8, queen e6, rook f8, knight e3 a4, pawn f4 a5 c6 g6 b7 h7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 5 points of material (31 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 29, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a, f.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Qxe6 Nd5 30. Bf6+ Rxf6 31. Qe8+
Why it works
- Best move. queen to e6 is exactly what the engine plays (#4).
- Spot on — bishop to f6 (#4).
- Precise: queen to e8 is the top choice (#3).
- You win a piece — the queen.
- If instead Nd5, then Rxd5 and you win the queen.
Move by move
- 29. Qxe6 — queen to e6 (capture)
Types in this puzzle
Hanging piece
A piece is left without protection — just take it.
A hanging piece is simply an unprotected piece you can take for free. It sounds primitive, yet most amateur games are decided exactly this way. Build the habit: before every move, sweep the board and note every undefended piece, yours and theirs. The classic mistake is hunting for a brilliant combination when all you need to do is bend down and pick up the gift.
About this position
These pieces come from starting position #666.
SP-666 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on c1, the rooks on a1 and d1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 197.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 42, 400 000 000 nodes).
Explore position #666Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-666
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