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Mate in 3: queen to c5 (c7·2)

Shuffle Rating 1980Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1980 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen c7, rook f1, bishop h1 d4, pawn a2 d2 e2 h2 b3 f4.

Black: king e7, rook f8, pawn g4 g5 e6 a7 d7 f7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 15 points of material (26 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e7.

It is White to move on move 19, with 53 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: g.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qc5+ Ke8 20. Bf6 g3 21. Qc8#

Why it works

  • Best move. queen to c5 is exactly what the engine plays (#2).
  • bishop to f6 develops smoothly.
  • Precise: queen to c8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke8, then Bf6 and you stay on top.

Move by move

  • 19. Qc5+ — queen to c5 with check
  • Ke8 — king to e8
  • 20. Bf6 — bishop to f6
  • g3 — pawn to g3
  • 21. Qc8# — queen to c8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #15.

SP-15 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on d1 and f1, the queen on a1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 944.

The engine's main line opens with b3.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #15

Provenance

Mined from the project's engine self-play games.

Pack 014 · SP-15

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