Winning blow: king to e2 (d3·2)
c9-11275naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d3, queen e6, rook h1 f3, bishop e3 f5, knight e1, pawn h2 c4 b5 g5.
Black: king h8, queen a3, rook f8, bishop b8, pawn h3 b6 g7.
11 white and 7 black pieces are on the board; the puzzle position arises after move 29.
The position in numbers
White are ahead by 12 points of material (32 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d3, the black king on h8.
It is White to move on move 29, with 5 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, d, e, f — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
29. Ke2 Qb2+ 30. Nc2 Bg3 31. Rxg3
Why it works
- Sensible development: king to e2.
- knight to c2 develops smoothly.
- Precise: rook to g3 is the top choice (#4).
- You win a piece — the bishop.
- If instead Qa2+, then Nc2 and you stay on top.
Move by move
- 29. Ke2 — king to e2
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #4.
SP-4 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.
The king starts on g1, the rooks on f1 and h1, the queen on a1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartGuard family; read right to left it becomes position 958.
The engine's main line opens with h4.
Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #4Provenance
Mined from the project's engine self-play games.
Pack 005 · SP-4
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