Winning blow: knight to c6 (a5·11)
c9-11521naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1930 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen d6, rook b1 e1, bishop h1, knight a5, pawn a2 c2 h2 c3 g3 e5.
Black: king c8, queen g7, rook b8 e8, bishop c4, knight b6 g8, pawn g5 c6 a7 b7 f7 h7.
12 white and 13 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
Black are ahead by 3 points of material (31 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on c8.
It is White to move on move 21, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, f.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Nxc6 Ra8 22. Nxa7+ Rxa7 23. Qxb6 f6 24. Qxa7
Why it works
- Great move! knight to c6 keeps the pressure (+7.4).
- Well found: knight to a7 (+7.5).
- Strong! queen to b6 is the sharp choice (+7.6).
- Great move! queen to a7 keeps the pressure (+8.1).
- You win a piece — the rook.
- If instead Ra8, then Nxa7+ and you stay on top.
Move by move
- 21. Nxc6 — knight to c6 (capture)
- Ra8 — rook to a8
- 22. Nxa7+ — knight to a7 (capture) with check
- Rxa7 — rook to a7 (capture)
- 23. Qxb6 — queen to b6 (capture)
- f6 — pawn to f6
- 24. Qxa7 — queen to a7 (capture)
Types in this puzzle
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #359.
SP-359 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on d1, the rooks on b1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 306.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #359Provenance
Mined from the project's engine self-play games.
Pack 014 · SP-359
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