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Chess960 tactic on f6 (g5·2)

Shuffle Rating 2250Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2250 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f5, rook h1, bishop c1 d5, knight c2 c4, pawn a2 b2 g2 c3 g3 g5.

Black: king g7, rook h8, bishop c7 c8, knight d7, pawn a6 f6 b7 h7.

13 white and 9 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

White are ahead by 14 points of material (32 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g7.

It is White to move on move 23, with 53 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. gxf6+ Kf8 24. Bh6+ Ke8 25. Qe6+ Kd8 26. Qe7#

Why it works

  • Best move. pawn to f6 is exactly what the engine plays (#3).
  • Spot on — bishop to h6 (#2).
  • Precise: queen to e6 is the top choice (#1).
  • Great move! queen to e7 keeps the pressure (#).
  • The line ends in a forced mate in 4.
  • If instead Kf8, then Bh6+ and you stay on top.

Move by move

  • 23. gxf6+ — pawn to f6 (capture) with check
  • Kf8 — king to f8
  • 24. Bh6+ — bishop to h6 with check
  • Ke8 — king to e8
  • 25. Qe6+ — queen to e6 with check
  • Kd8 — king to d8
  • 26. Qe7# — queen to e7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

About this position

These pieces come from starting position #53.

SP-53 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).

The king starts on g1, the rooks on e1 and h1, the queen on f1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 906.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #53

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-53

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