Chess960 tactic on d5 (d1)
c9-11532naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
A fork made possible by the Chess960 piece placement.
Difficulty 2120 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen d1, rook h1, bishop b1 d6, pawn a2 b2 h2 c3 f3.
Black: king f7, rook h8, knight c4 a8, pawn g5 h5 b6 a7 g7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 9 points of material (25 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on f7.
It is White to move on move 20, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: g.
White hold the bishop pair, an edge in open lines. The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qd5+ Ke8 21. Qe6+ Kd8 22. Qe7+ Kc8 23. Bf5#
Why it works
- Great move! queen to d5 keeps the pressure (#3).
- Spot on — queen to e6 (#2).
- Precise: queen to e7 is the top choice (#1).
- Best move. bishop to f5 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Ke8, then Qe6+ and you stay on top.
Move by move
- 20. Qd5+ — queen to d5 with check
- Ke8 — king to e8
- 21. Qe6+ — queen to e6 with check
- Kd8 — king to d8
- 22. Qe7+ — queen to e7 with check
- Kc8 — king to c8
- 23. Bf5# — bishop to f5 and it is checkmate
Types in this puzzle
Two-bishop mate
The bishop pair sweeps two adjacent diagonals — the king has nowhere to hide.
The two-bishop mate rakes two adjacent diagonals: one bishop mates while the other seals off the escape squares. The bishops complement each other perfectly — living on opposite colors, together they cover an unbroken strip of the board. The pattern usually appears at the edge or in the corner where the king was pressed beforehand. Treasure the bishop pair until the attack comes — on an open board two adjacent diagonals become a solid wall.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
About this position
These pieces come from starting position #44.
SP-44 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.
The king starts on f1, the rooks on e1 and h1, the queen on d1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the BastionScout family; read right to left it becomes position 924.
The engine's main line opens with f3.
Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +9 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #44Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-44
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