Mate in 3: rook to f7 (f1·3)
c9-11538naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1860 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g5, rook f1 d3, bishop h5, pawn g2 a4 c4 e4 g6.
Black: king g7, queen b8, rook a8 c8, bishop d6, knight d5, pawn b6 a7 d7 e7 h7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 3 points of material (27 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on g7.
It is White to move on move 25, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: b, d, h.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Rf7+ Kh8 26. Qh6 Nf6 27. Qg7#
Why it works
- Best move. rook to f7 is exactly what the engine plays (#2).
- queen to h6 develops smoothly.
- Precise: queen to g7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh8, then Qh6 and you stay on top.
Move by move
- 25. Rf7+ — rook to f7 with check
- Kh8 — king to h8
- 26. Qh6 — queen to h6
- Nf6 — knight to f6
- 27. Qg7# — queen to g7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #617.
SP-617 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on a1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 249.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #617Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-617
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads