Winning blow: bishop to h6 (e3·8)
c9-11619naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 2060 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, rook h7 a8, bishop e3, knight c5, pawn d2 b3 f3 e4 d5.
Black: king f7, bishop d6, knight g7, pawn b5 e5 f6 g6 d7.
10 white and 8 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 10 points of material (21 against 11; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on f7.
It is White to move on move 28, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): a, c, h — natural highways for the rooks and queen. Half-open for White: g.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Bh6 Bf8 29. Nxd7 Ke7 30. Nxf8
Why it works
- Sensible development: bishop to h6.
- Spot on — knight to d7 (#4).
- Precise: knight to f8 is the top choice (#3).
- You win a piece — the bishop.
- If instead Bf8, then Nxd7 and you stay on top.
Move by move
- 28. Bh6 — bishop to h6
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #506.
SP-506 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on d1, the rooks on a1 and h1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 549.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #506Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-506
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