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Winning blow: queen to f5 (d3·2)

Shuffle Rating 1010Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1010 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen d3, rook e1 a2, bishop d2, knight d1, pawn h2 c3 g3 a4 b4.

Black: king c8, queen e7, rook f5, bishop b8, knight c4 d8, pawn a5 d5 g5 h5 e6 b7.

11 white and 12 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 1 points of material (30 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on c8.

It is White to move on move 22, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: d, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qxf5 axb4 23. Qxd5 exd5 24. Rxe7

Why it works

  • Great move! queen to f5 keeps the pressure (+4.5).
  • Spot on — queen to d5 (+5.0).
  • Strong! rook to e7 is the sharp choice (+5.0).
  • You win a piece — the queen.
  • If instead Bc7, then Qxd5 and you win the rook.

Move by move

  • 22. Qxf5 — queen to f5 (capture)

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

About this position

These pieces come from starting position #760.

SP-760 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.

The king starts on c1, the rooks on a1 and g1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the BastionGuard family; read right to left it becomes position 397.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +61 centipawns for White (depth 46, 400 000 000 nodes).

In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).

Explore position #760

Provenance

Mined from the project's engine self-play games.

Pack 006 · SP-760

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