Winning blow: bishop to c3 (d2·2)
c9-11677naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, bishop d2 b7, pawn e2 f2 g3 h3 d6.
Black: king g8, rook c3, knight c6 d7, pawn f5 a6 g6 h6.
8 white and 8 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
Black are ahead by 4 points of material (11 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 35, with 21 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a.
White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Bxc3 Ndb8 36. Bd2 Kf7 37. Bc8 a5 38. Bxh6
Why it works
- Great move! bishop to c3 keeps the pressure (+2.3).
- Spot on — bishop to d2 (+2.3).
- A natural move: bishop to c8.
- Best move. bishop to h6 is exactly what the engine plays (+2.6).
- You win a piece — the rook.
- If instead Ndb8, then Bd2 and you win the rook.
Move by move
- 35. Bxc3 — bishop to c3 (capture)
- Ndb8 — knight to b8
- 36. Bd2 — bishop to d2
- Kf7 — king to f7
- 37. Bc8 — bishop to c8
- a5 — pawn to a5
- 38. Bxh6 — bishop to h6 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #59.
SP-59 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.
The king starts on f1, the rooks on c1 and g1, the queen on d1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 3 pawns with no defender at all: a2, b2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 897.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #59Provenance
Mined from the project's engine self-play games.
Pack 007 · SP-59
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